![]() ![]() ![]() (Full-throttle, top-speed hits add dents, which mostly look like dirt smudges hit a lot of stuff, and your car will look dirty, but that’s it.) You can expect to be impressed by GT6’s retooled physics engine, which takes the game from an already competent simulator to an even higher level. Sure, it’s nice that all the cars are now rendered to the same exacting detail, but don’t expect to be blown away by otherworldly visual realism, and crashing still has no tangible effect on vehicle appearance. Everything in the game still runs off of credits, which are earned by winning races or can be purchased online.īust Out Those Calculators, It’s Physics Time!īecause GT6 is optimized for PlayStation 3-and not the new, more powerful PlayStation 4 console-we didn’t detect an uptick in the game’s graphic qualities. GT5’s discounted “used-car” dealership is gone, however, although players can now tune and modify every car in the game, which is a plus. Arcade, Career, and Online modes carry over, and the main menu is also home to the game’s virtual dealership where you can buy cars. The game’s basic structure carries over unchanged, but the main menu items are now assembled in a tiled app-like fashion that’s far less cluttered than GT5’s cluster of a menu screen. Gran Turismo’s list of tracks has expanded, and notable additions include Willow Springs, Silverstone, the Goodwood Hillclimb, and Spain’s Ascari circuit. That excludes full interiors, though, which are still segregated among the more interesting offerings. The big news is that unlike GT5, in which only a fraction of the cars were rendered in full-bore “Premium” detail, all the metal in GT6 is rendered to the same level. We get it that the GT series is largely furnished by the Land of the Rising Sun, but a little balance would be nice. There are still a silly number of variations of oddball Japanese economy cars, as well as an excessive number of minute trim levels of that nation’s sports cars. Factory Porsches are still not a part of the GT experience, and there is no McLaren P1 (it’s in Forza Motorsport 5). GT6 ups that figure to more than 1200, and although some are cool additions-see the DeltaWing, the C7 Chevrolet Corvette Stingray, and the Pagani Huayra-there a lot of key omissions. When the fifth installment of the series launched in 2010, it hit the scene with a little more than 1000 cars before downloadable content packs added to that total. Gran Turismo has, classically, offered what some might consider too many cars-if that’s even possible. ![]()
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